Tuesday, July 30, 2013


Here is the screenshot from the game at final resolution. As you can see the character is now fully rendered, and the backgrounds and block are at full size with full color. This is meant to be run full screen on an average monitor. Capturing gamemaker footage with FRAPS seems to be problematic. I can't get all the sprites and effects to appear at once. I will have to look into other ways of getting shots.

In the meantime, enjoy this. More news soon.

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