Sunday, October 26, 2014

Stretch Goals are Here!

We've made it! It's now time to think about stretch goals, and there are a lot of 'em.
We are not out of the woods yet! At any moment, a backer could reduce their funding amount, so success is not certain! Please continue to tweet and Facebook this project to the very last minute!

Thank you so much!

 We have many great Stretch Goals to reach for! With more cash, I can get more plugins for Game Maker Studio and use them to get the game out on more formats! The phone games will be a totally different design, meant to be played on the go with a touch screen. I will not just put a virtual D-pad on the corners of the screen, because you people deserve better!
If we reach the color comic, it will be released Digitally to every one who backed, even if only a dollar. So, that's something fun for everyone. It will be about 10 pages and give a backstory of the cave world of Maya Breaker.

Tuesday, October 21, 2014

Maya Breaker News Release 2: Kickstarter Near End

Just two more weeks until the Kickstarter is over! We are close to the finish line! This is the time we need everyone to share this on Facebook and Twitter! The big push is coming up and we all need to band together to get the word out on this great Retro game.

Don’t forget to support the kickstarter!

Do you remember the swinging mechanics in Super Castlevania IV and Super Metroid?
Would you like a deep metroidvania adventure built around those controls?

That’s what we’re building here in Maya Breaker. Not only do we have a great underground world to explore, but we’ve taken out most of the backtracking and added more massive bosses. Maya Breaker is a game designed to work with the Retrolink SNES-shaped controller and fully utilize all the buttons. Of course, this also works with a standard Microsoft Gamepad.
You take on the role of Maya, trapped deep underground by a monster. You need to use your grappling hook to jump to higher ledges, solve puzzles, and fight enemies. You will fight nasty bugs, worms, the undead and a race of root-creatures called the Rhizomorphs.


There will be no bats in this game, nor will there be a sewer level. Those things are played out.
Maya Breaker  is a game that forces you to think in all eight directions to solve puzzles and battle enemies.  It encompasses all the best parts of action and exploration from the heydays of 16-bit gaming.
The game will feature authentic 16-but tunes made by Mike Thal, composer from Mega Man 42.
This 16-bit romp is brought to you by Michael Hayes, former artist on ‘Antipole’ another 16-bit style puzzle platformer that is now available on Nintendo eShop, XBLA Indie and Desura.

The game will be playable with Keyboard or Gamepad for Windows 7 and 8, as well as Ubuntu and Mac PCs.

More info and updates at:
Also, there is a playable demo!

@xanthousray

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Two Weeks!

Yes, it’s come to that point in the campaign. Just two precious weeks to get us across the finish line! 

I’m sure that if we stick together we can make it! Be sure to post this project on Facebook!
I missed screenshot Saturday this week, but with good reason. I have finished build #64 of the game. With just a few more bug fixes, we will be in BETA! New trailer and demo forthcoming.
New features include:
  • Hooks that you can just hand on instead of swing on
  • Idle animations
  • Boss AI and introductions
  • Total time played is now tracked
  • Data about each save file is displayed on the menu.
  • Lifebar is now expandable by collecting power ups!
For now, It’s back to my desk to capture new game footage of the exciting new build! I only use the most advanced equipment at my workstation, so this should be a breeze.


Sunday, October 19, 2014

Friday, October 17, 2014

Kickstarter need help

Maya Breaker Kickstarter

Hey everyone. The KS is mostly over, and the game is more funded than not. We are not out of the woods yet. 

I need your help. I'm not asking you to donate, I'm asking you to Facebook the Kickstarter page. FB is the most powerful networking tool, and I need your help! Note the video has been updated!

-Mike Hayes

Friday, October 3, 2014

Kickstarter

kickstarter

Don't forget our Kickstarter campaign!


Great News

I just finished the code to make the buttons programmable! Now you can move the keys or gamepad buttons to anything you want.

Thursday, October 2, 2014

IGDA NJ Indie Arcade night

I took pictures the other night, but they got destroyed somehow. Anyway, I was at this event and it was great.

Arcade Night Gallery