Wednesday, August 3, 2016

Maya Breaker Dev Blog Update 26: Hiatus

August of 2016 will be a break for me. Much work has been done, and testing has begun, but due to personal issues, I will need to stop production for a month. While actual work will resume in September, there are a few things you should know:

1. The game is still being worked on, just by other programmers.

2. My family is moving. My family added a new member this summer, my son. Because of this we need to move to a bigger dwelling. I will be without a home workstation for a  period of time, so work will really be impossible.

3. For those who have ordered the original soundtrack, it has been finished.

4. I just need a break. I've been developing for so long, I haven't had time to play any of the new games. I'm totally out of touch with my indie game competition and I need to learn about what gamers are expecting in today's market. So, yeah, I need to play some games.

5. Also, I need to read some books. I have many books on design I've bought but have been too busy to read. It would be better if I read them BEFORE I release my game.

Thank you for your patience. If you want to learn more, I will be teaching a workshop on Game Maker Studio at A Video Game Con in Parsippany NJ September 10th.