We've been accepted by kickstarter and I have decided to launch on Friday! Be sure to tell all your friends all about it! There are lots of fun new rewards for supporters, so check it out.
Apparently I was overzealous with my hopes to get the kickstarter up this morning. While I did finish the writing of the page last night like I anticipated, I failed to realize that it takes 2-3 business days to get approved by the site. So things will have to be delayed for a bit. In the meantime, I will be working this weekend to finish an awesome playable demo for the next round of testing!
It may seem strange, but whenever indie game dev gets too tough for me, I like to watch this video. It makes me laugh. I good laugh helps me get back on track.
Magfest was a grueling experience this year. I was not able to party or play many games, as I had to mind my table at the indie showcase. My alpha demo was out there for all to play, and I received a lot of brutal criticism. Despite my hardships, I am a better game developer for the experience. As of today, I have fixed all the bugs everyone had complained about at Magfest. I am assembling the beta demo.
Stay tuned here, as I will be recruiting playtesters.