Magfest was a grueling experience this year. I was not able to party or play many games, as I had to mind my table at the indie showcase. My alpha demo was out there for all to play, and I received a lot of brutal criticism. Despite my hardships, I am a better game developer for the experience. As of today, I have fixed all the bugs everyone had complained about at Magfest. I am assembling the beta demo.
Stay tuned here, as I will be recruiting playtesters.
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