Saturday, December 20, 2014
Friday, December 5, 2014
Progress in Making the Video Game Maya Breaker
Hey everyone. Glad to be here. I've been aloof since the Kickstarter. Frankly, I've been tired. I now have the funds to buy original music tracks and the software I need to finish the game.
Now, I just need to decide how to finish it. I've completely revised the pixel art style since the KS. I'm trying to get a new trailer out.
I know I've been pleading for votes on Steam Greenlight, but selling on Steam is very important. Even with the KS funds, this project won't be profitable unless it gets on Steam. I need this.
Anyway, I'm going to sit back and just post Screenshots for a few weeks. I need the time to finish the game code and take care of the family holiday stuff. Look for more pictures.
Monday, December 1, 2014
The Home Stretch
Maya Breaker Indie Game Steam Greenlight Page
We didn't reach out 100 votes, but we got 96. So that's pretty good. December will be the home stretch for Maya Breaker. The goal is to release the game in the lull of games for January 2015. The first release will be for Windows 7, with other OS close to follow.
Please talk to your favorite Facebook and Twitter celebrities and try to get them to promote this Greenlight!
At any rate, most of the new spritework has been loaded and I will be uploading a new trailer tomorrow.
We didn't reach out 100 votes, but we got 96. So that's pretty good. December will be the home stretch for Maya Breaker. The goal is to release the game in the lull of games for January 2015. The first release will be for Windows 7, with other OS close to follow.
Please talk to your favorite Facebook and Twitter celebrities and try to get them to promote this Greenlight!
At any rate, most of the new spritework has been loaded and I will be uploading a new trailer tomorrow.
Saturday, November 29, 2014
New Maya Breaker Screenshots
Happy Screenshot Saturday. Hope you all had a good Thanksgiving. We are just a few votes away from 100! Please share this link with everyone so we can reach out goal:
Steam Greenlight Maya Breaker Page
In other news, the new sprite art is going over great.
Steam Greenlight Maya Breaker Page
In other news, the new sprite art is going over great.
Tuesday, November 18, 2014
Maya Breaker Update and New Steam Greenlight Campaign!
Time for an update!
Thank you all for helping with the Kickstarter, it was a great experience. I am happy to say that the game is coming along nicely and should be out first on Windows 7. Furthermore, a Wii U download version may be in the works.
First and foremost is the Win version and a release on Steam. These are the most important. It's not like we made millions on KS, so selling on Steam is the only way we can make the game ultimately successful. The page we had up before was a "Concept", not a real game, so I need you all to go to the NEW page below and up vote THAT greenlight game!
Maya Breaker NEW Greenlight Page
As for other news, the game is looking great. The new pixel art and music are wonderful and the builds are getting better and better. Once we get the boss battles scripted, we should be ready for release testing.
Mac and Ubuntu versions will be released after Win 7, as the Win version is most important to getting on Steam. Thanks again everyone!
Thank you all for helping with the Kickstarter, it was a great experience. I am happy to say that the game is coming along nicely and should be out first on Windows 7. Furthermore, a Wii U download version may be in the works.
First and foremost is the Win version and a release on Steam. These are the most important. It's not like we made millions on KS, so selling on Steam is the only way we can make the game ultimately successful. The page we had up before was a "Concept", not a real game, so I need you all to go to the NEW page below and up vote THAT greenlight game!
Maya Breaker NEW Greenlight Page
As for other news, the game is looking great. The new pixel art and music are wonderful and the builds are getting better and better. Once we get the boss battles scripted, we should be ready for release testing.
Mac and Ubuntu versions will be released after Win 7, as the Win version is most important to getting on Steam. Thanks again everyone!
Monday, November 10, 2014
Sunday, November 2, 2014
Our Kickstarter was Successful
Thanks to everyone who supported us!
We still need to get on Steam Greenlight, so please support us there now.
Saturday, November 1, 2014
Outsiders in Arms
http://outsidersinarms.wordpress.com/2014/10/27/shut-up-and-take-my-money/
Check out this article on our game.
Thursday, October 30, 2014
24 Hours left in the Kickstarter!
Kickstarter for Maya Breaker
The last day! Please go to the page and like it on Facebook! Facebook is our most powerful tool to promote this.
The last day! Please go to the page and like it on Facebook! Facebook is our most powerful tool to promote this.
Sunday, October 26, 2014
Stretch Goals are Here!
We've made it! It's now time to think about stretch goals, and there are a lot of 'em.
We are not out of the woods yet! At any moment, a backer could reduce their funding amount, so success is not certain! Please continue to tweet and Facebook this project to the very last minute!
Thank you so much!
We have many great Stretch Goals to reach for! With more cash, I can get more plugins for Game Maker Studio and use them to get the game out on more formats! The phone games will be a totally different design, meant to be played on the go with a touch screen. I will not just put a virtual D-pad on the corners of the screen, because you people deserve better!
If we reach the color comic, it will be released Digitally to every one who backed, even if only a dollar. So, that's something fun for everyone. It will be about 10 pages and give a backstory of the cave world of Maya Breaker.
Tuesday, October 21, 2014
Maya Breaker News Release 2: Kickstarter Near End
Just two
more weeks until the Kickstarter is over! We are close to the finish line! This
is the time we need everyone to share this on Facebook and Twitter! The big
push is coming up and we all need to band together to get the word out on this
great Retro game.
Don’t forget to support the kickstarter!
Do you remember the swinging mechanics in Super Castlevania
IV and Super Metroid?
Would you like a deep metroidvania adventure built around
those controls?
That’s what we’re building here in Maya Breaker. Not only do
we have a great underground world to explore, but we’ve taken out most of the
backtracking and added more massive bosses. Maya Breaker is a game designed to
work with the Retrolink SNES-shaped controller and fully utilize all the
buttons. Of course, this also works with a standard Microsoft Gamepad.
You take on the role of Maya, trapped deep underground by a
monster. You need to use your grappling hook to jump to higher ledges, solve
puzzles, and fight enemies. You will fight nasty bugs, worms, the undead and a
race of root-creatures called the Rhizomorphs.
There will be no bats in this game, nor will there be a
sewer level. Those things are played out.
Maya Breaker is a game that forces you to think in all
eight directions to solve puzzles and battle enemies. It encompasses all
the best parts of action and exploration from the heydays of 16-bit gaming.
The game will feature authentic 16-but tunes made by Mike
Thal, composer from Mega Man 42.
This 16-bit romp is brought to you by Michael Hayes, former
artist on ‘Antipole’ another 16-bit style puzzle platformer that is now
available on Nintendo eShop, XBLA Indie and Desura.
The game will be playable with Keyboard or Gamepad for
Windows 7 and 8, as well as Ubuntu and Mac PCs.
More info and updates at:
Also, there is a playable demo!
@xanthousray
###
Two Weeks!
Yes, it’s come to that point in the campaign. Just two precious weeks to get us across the finish line!
I’m sure that if we stick together we can make it! Be sure to post this project on Facebook!
I missed screenshot Saturday this week, but with good reason. I have finished build #64 of the game. With just a few more bug fixes, we will be in BETA! New trailer and demo forthcoming.
New features include:
- Hooks that you can just hand on instead of swing on
- Idle animations
- Boss AI and introductions
- Total time played is now tracked
- Data about each save file is displayed on the menu.
- Lifebar is now expandable by collecting power ups!
For now, It’s back to my desk to capture new game footage of the exciting new build! I only use the most advanced equipment at my workstation, so this should be a breeze.
Sunday, October 19, 2014
Friday, October 17, 2014
Kickstarter need help
Maya Breaker Kickstarter
Hey everyone. The KS is mostly over, and the game is more funded than not. We are not out of the woods yet.
I need your help. I'm not asking you to donate, I'm asking you to Facebook the Kickstarter page. FB is the most powerful networking tool, and I need your help! Note the video has been updated!
-Mike Hayes
Hey everyone. The KS is mostly over, and the game is more funded than not. We are not out of the woods yet.
I need your help. I'm not asking you to donate, I'm asking you to Facebook the Kickstarter page. FB is the most powerful networking tool, and I need your help! Note the video has been updated!
-Mike Hayes
Saturday, October 11, 2014
Thursday, October 9, 2014
Wednesday, October 8, 2014
Friday, October 3, 2014
Great News
I just finished the code to make the buttons programmable! Now you can move the keys or gamepad buttons to anything you want.
Thursday, October 2, 2014
IGDA NJ Indie Arcade night
I took pictures the other night, but they got destroyed somehow. Anyway, I was at this event and it was great.
Arcade Night Gallery
Arcade Night Gallery
Tuesday, September 30, 2014
Kickstarter Announcement
Hey peoples! Things have been going well this week. I'm knee deep in some code that will make all the game buttons and keys customizable.
Kickstarter
Yes, today is the day our new Kickstarter launches. This will give me the push we need to finish up. I'd like to thank all the fans who have stuck with us until now. You mean the world to me.
Now if we can just promote this link, all will be gravy. Thanks again!
Kickstarter
Yes, today is the day our new Kickstarter launches. This will give me the push we need to finish up. I'd like to thank all the fans who have stuck with us until now. You mean the world to me.
Now if we can just promote this link, all will be gravy. Thanks again!
Thursday, September 25, 2014
Wednesday, September 24, 2014
Progress: Beta Build now at 95 % !
Hello everybody.
Great news. we are now 95 percent of the way to the BETA build. That's nice and all, but it also means that all the low hanging fruit is taken. I'm going to have a rough week ahead of me to finish this build off.
But as long as I have the support of all my fans out there, I know I can do it!
Great news. we are now 95 percent of the way to the BETA build. That's nice and all, but it also means that all the low hanging fruit is taken. I'm going to have a rough week ahead of me to finish this build off.
But as long as I have the support of all my fans out there, I know I can do it!
Monday, September 22, 2014
Thursday, September 18, 2014
Tuesday, September 16, 2014
Saturday, September 13, 2014
Monday, September 8, 2014
Thursday, August 28, 2014
Taking a Breather
I've actually gotten ahead a bit with my schedule. That means I can take a nice vacation with my family this weekend!
65% and counting!
65% and counting!
Tuesday, August 26, 2014
Monday, August 25, 2014
Sunday, August 24, 2014
Saturday, August 23, 2014
Friday, August 22, 2014
Wednesday, August 20, 2014
Cowerks Workshop
Cowerks Workshop
I'll be teaching at the 3D modeling workshop in Asbury Park NJ. Thursday night. There is a little room left, so sign up if you're nearby!
I'll be teaching at the 3D modeling workshop in Asbury Park NJ. Thursday night. There is a little room left, so sign up if you're nearby!
Beta Development has been assessed and we are at 35%!
Beta Development has been assessed and we are at 35%!
Did you see my last vlog? Boy, was I emo. I get down when I'm not sure where I'm going. I'm impossible to drive with--if I don't know exactly where I'm going, I drive like an old lady.
Anyway, I spreadsheeted up all the tasks needed for a complete game and came to a measurement. It actually wasn't as bad as I thought. It just goes to show that the worst monsters are the ones you can't see.
Sunday, August 17, 2014
Friday, August 15, 2014
Thursday, August 14, 2014
Tuesday, August 12, 2014
Thursday, August 7, 2014
Tuesday, August 5, 2014
Friday, August 1, 2014
Everything Old is New Again with Maya Breaker
Mike here. How are you? You may have seen the Alpha build was done last week, but that doesn't mean we can rest. In fact, we have already started on the Beta. Sound Effects and Visual Effects are on the menu, so be sure to check in tomorrow for Screenshot Saturday!
Wednesday, July 30, 2014
Extra Credits - Episode 200! - How Far Have Games Come Since 2008?
My favorite youtube show has just reached a milestone. I wanted to take a moment to appreciate all the fine work they do. Being a game developer is hard, and sometimes it feels like no one care about your problems. This show is on the cutting edge of all the concerns I have and having them there helps me out when things seem hopeless.
Tuesday, July 29, 2014
Monday, July 28, 2014
Alpha Build Done
Hey everybody. The Alpha Build is done. That essentially means all the necessary assets are loaded and the game isn't crashing. Are all the assets in their final form? No. Could the game use some more sprites and sound effects? Yes. But life must go on, and now the Alpha is done. I'm going to work on making the game a complete and fun experience. Images will be edited and new ones will be added before we're done, but this stage of our journey is done.
I was planning on version 41 to be the demo, and I was going to make a Sum 41 reference, but then the code crashed. I had to rebuild everything from backups to make version 42. I'm sad, because I can't think of any good references I can make with that number.
Look in the media page soon to find the Playable Alpha Demo.
Thursday, July 24, 2014
Sunday, July 20, 2014
Saturday, July 12, 2014
Friday, July 11, 2014
Tuesday, July 8, 2014
Monday, July 7, 2014
Sunday, July 6, 2014
Demo Night Arcade IGDA NJ
It has been a busy week. No sooner than I return from Too Many Games in Oaks, PA, that I travel to the IGDA NJ meeting in Hoboken NJ. I'd like to thank everyone there to played my demo. I hope to have a new version of the demo for download next week.
https://www.facebook.com/IGDANJ
https://www.facebook.com/IGDANJ
Thursday, July 3, 2014
Wednesday, July 2, 2014
Tuesday, July 1, 2014
Need After Effects Person
Hey, I need someone who is good at Adobe After Effects. Good at putting words on screen and such.
I need help
with the next trailer. Please email
me at mike AT xanthousraygames.com
Monday, June 30, 2014
Thanks to Too Many Games
Thanks to everyone who stopped by our table at Too Many Games in Oaks, Pennsylvania. It was great to get feedback and to have people appreciate our game. I'll be posting soon about our next appearance!
Saturday, June 28, 2014
Tuesday, June 24, 2014
Sunday, June 22, 2014
Friday, June 20, 2014
Tuesday, June 17, 2014
Had a great time at AMA 2014
Thanks to everyone who came to my panels and all the fun times we had.
Didn't get a chance to demo Maya Breaker due to scheduling conflicts, but I'll have a new demo uploaded shortly.
Didn't get a chance to demo Maya Breaker due to scheduling conflicts, but I'll have a new demo uploaded shortly.
Thursday, June 12, 2014
Tuesday, June 10, 2014
Thoughts on E3 Day One
Nintendo Direct happened. That's about sums it up. I really like Splatoon. It's like the first post-TF2 game that Nintendo has. I don't really play TF2, but I love the lore and the fans. I hope Nintendo can snag some of that market.
Smash Brother is about what I expected. Still gonna buy it. Still gonna play it big.
All the games look good. I wish they had put the indie game sizzle real in the main video and not in the treehouse afterward. Anyway, I'm just happy Nintendo is working with more indies.
As to not having a Mario game, as expressed in the Robot Chicken short. They really didn't have one. Mario Editor is not a new Mario game. If they said they were going to announce a new Mario game, and it turned out to be Mario Editor, everyone would be super angry.
So, yes, it was true that they didn't announce a Mario game.
Also, Reggie and Iwata fight, FTW!
Smash Brother is about what I expected. Still gonna buy it. Still gonna play it big.
All the games look good. I wish they had put the indie game sizzle real in the main video and not in the treehouse afterward. Anyway, I'm just happy Nintendo is working with more indies.
As to not having a Mario game, as expressed in the Robot Chicken short. They really didn't have one. Mario Editor is not a new Mario game. If they said they were going to announce a new Mario game, and it turned out to be Mario Editor, everyone would be super angry.
So, yes, it was true that they didn't announce a Mario game.
Also, Reggie and Iwata fight, FTW!
Thoughts on E3 Day Zero
Lots of sequels is the first thing that comes to mind when I think of the press conferences. Do we really need more Halo and Assassin's Creed? I guess we do. I'd like to see more time devoted to indie games, but that's a very self serving position. I'll just stick to my likes and dislikes.
Tomb Raider looks good. So does Scaleborne.
Sony impressed me more. I like the PS Now and TV. It's like they are doing what the OnLive and Amazon TV box should have been. Of course, we'll have to wait and see if it actually works as advertised. Putting PS Now directly into Sony TV's was inevitable. I don't have a problem with it.
Still tentatively optimistic about The Order
No Man's Sky is what I enjoyed the most. It's like what SPORE should have been. I'll keep an eye on that.
Well, now on to Nintendo...
Tomb Raider looks good. So does Scaleborne.
Sony impressed me more. I like the PS Now and TV. It's like they are doing what the OnLive and Amazon TV box should have been. Of course, we'll have to wait and see if it actually works as advertised. Putting PS Now directly into Sony TV's was inevitable. I don't have a problem with it.
Still tentatively optimistic about The Order
No Man's Sky is what I enjoyed the most. It's like what SPORE should have been. I'll keep an eye on that.
Well, now on to Nintendo...
Monday, June 9, 2014
Progress Bar
I have calculated that I have 44.82% of the assets needed for the final game. Yay. They are on their way, however.
Saturday, June 7, 2014
Friday, May 30, 2014
Going to Classic Game Tourney
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10 days to E3
WE will not be at E3, but we will be at Anime Mid-Atlantic that following weekend with a playable demo f the game.
http://www.animemidatlantic.com/
http://www.animemidatlantic.com/
Thursday, May 29, 2014
Wednesday, May 28, 2014
Playable Demo V 36
http://www.xanthousraygames.com/mayabreaker/media/
Just a note that the new demo is available on the media page.
Just a note that the new demo is available on the media page.
Tuesday, May 27, 2014
Saturday, May 24, 2014
Friday, May 23, 2014
Thursday, May 22, 2014
Wednesday, May 21, 2014
Wednesday, May 14, 2014
Wednesday, May 7, 2014
Monday, May 5, 2014
Wednesday, April 30, 2014
Play Testers Needed
I need playtesters. Please email me at mike at xanthous ray games dot com if you have Windows 7 and a controller.
Thanks!
Thanks!
Sunday, April 27, 2014
New Content
Added Lots of new content, like roots that hang from the ceiling, and water dripping from stalactites.
Monday, April 21, 2014
Picture Gallery from South Jersey Geed Fest
http://www.nj.com/south/index.ssf/2014/04/south_jersey_geek_fest_held_in_woodbury_heights_photos.html
Picture gallery from South Jersey Geek Fest.
Picture gallery from South Jersey Geek Fest.
Friday, April 18, 2014
South Jersey Geekfest
I'm going to South Jersey Geekfest tomorrow. If you're near Woodbury Heights, NJ come by.
http://sjgeekfest.com/directions/
You will be able to play a raw alpha of the game!
http://sjgeekfest.com/directions/
You will be able to play a raw alpha of the game!
Wednesday, April 9, 2014
About Amazon Fire TV
So, a new game platform popped up out of nowhere the other day. The controller seems no different than any mainstream PC or console controller. Is this a good place for Maya Breaker? It's an Android based system, so there is the possibility. I will be looking into it. We will see how this pans out.
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