Another quick update. I'm working fast to complete the final build, and test data is coming in. Still need lots more so please email me if you can test!
Just a quick update for anyone curious about appearances. I only have a month left before my self-appointed deadline to finish Maya Breaker. So I will not be attending any cons, no Global Game Jam and no Magfest for me. I need to stay focused on the task at hand.
After we go gold, I will come up with a world tour, but for now I need to stay locked in my basement writing code.
Tuesday, January 26, 2016
Saturday, January 16, 2016
Maya Breaker Update 19: 2nd Super Tester Saturday Today!
Today is the day.
Be sure to download the file on the Demo page:
DEMO Download
Then after you've played through it, fill out this survey:
https://www.surveymonkey.com/r/9Q5J22W
The goal is to make it to the surface of the planet. Up is always the way to go.
Try to get as far up as you can.
Known bugs:
The automap sometimes appears on rooms it shouldn't. And it won't start working until you beat the first boss.
The room you are in is listed if you pause the game, so if there's a bug, try to record WHICH room it happened in.
Thanks!
Be sure to download the file on the Demo page:
DEMO Download
Then after you've played through it, fill out this survey:
https://www.surveymonkey.com/r/9Q5J22W
The goal is to make it to the surface of the planet. Up is always the way to go.
Try to get as far up as you can.
Known bugs:
The automap sometimes appears on rooms it shouldn't. And it won't start working until you beat the first boss.
The room you are in is listed if you pause the game, so if there's a bug, try to record WHICH room it happened in.
Thanks!
Friday, January 15, 2016
Maya Breaker Update 18: Second Super Tester Saturday soon
Tune in here tomorrow for a like to be a beta tester.
There will be a link to download the Beta Demo,
then another like to an Online Survey.
There will be a link to download the Beta Demo,
then another like to an Online Survey.
Monday, January 11, 2016
Maya Breaker Update 17: Maps
Finished the automap. You know that map in the upper right corner of Super Metroid? The one that tracks what screen you are on? I recreated in in GMS.
I'm sorry I don't have more screen shots. I've been working on the map, and giving away a picture of the map is like giving away the game.
I'm sorry I don't have more screen shots. I've been working on the map, and giving away a picture of the map is like giving away the game.
Friday, December 25, 2015
Maya Breaker Update 16: Christmas 2015
Greetings everyone. Sorry for the lack of updates this year. We have had it rough over here at my house. My website was hacked and most of the data was lost. Also, my son was born prematurely and required an extended stay in the hospital. He is fine now.
Despite all this, production is marching on. We had our first playtest this month and the numbers were very useful. My current goal is to have the final game finished by February 17th, 2016.
Thank you all for your support, this is shaping up to be a great game, and I'm glad you are all a part of it.
Despite all this, production is marching on. We had our first playtest this month and the numbers were very useful. My current goal is to have the final game finished by February 17th, 2016.
Thank you all for your support, this is shaping up to be a great game, and I'm glad you are all a part of it.
Saturday, December 12, 2015
Maya Breaker Update 15: Screen Shots and Playtest information
Hey everyone.
You can download the test Build here:
MAYA DEMO
This will be deactivated at Midnight, today the 12th of December, so dl now!
Here is the survey to fill out when you are done:
https://www.surveymonkey.com/r/9Q5J22W
You can download the test Build here:
MAYA DEMO
This will be deactivated at Midnight, today the 12th of December, so dl now!
Here is the survey to fill out when you are done:
https://www.surveymonkey.com/r/9Q5J22W
Wednesday, December 9, 2015
Maya Breaker Update 14: Super Tester Saturday
Greetings!
Many things have happened since out last update. Most of the visuals have gotten an overhaul, and we've even added a new environmental artist. That's a fancy way of saying I hired someone to make pixel trees.
There have been many advancements in the code, and I got a lot of positive feedback from Game-a-con in Atlantic City. Special thanks to everyone who played. I managed to fix many gameplay issues, some while people were playing on the show floor.
We had a great time, but that was the last appearance we will be making. We need to get the final build done. I also said that the con would have the last playable build before release. That wasn't true, obviously, is so much as we need to have beta testers.
I am currently compiling a list of testers. They will be emailed a special link on Saturday the 12th. The link will only be up for 24 hours. Testers will need download the test program before it disappears.
After that, there will be a short online survey. At the end of that survey, there might be a secret code for you to enjoy.
Also, new screenshot on Saturday.
Thank you all!
Many things have happened since out last update. Most of the visuals have gotten an overhaul, and we've even added a new environmental artist. That's a fancy way of saying I hired someone to make pixel trees.
There have been many advancements in the code, and I got a lot of positive feedback from Game-a-con in Atlantic City. Special thanks to everyone who played. I managed to fix many gameplay issues, some while people were playing on the show floor.
We had a great time, but that was the last appearance we will be making. We need to get the final build done. I also said that the con would have the last playable build before release. That wasn't true, obviously, is so much as we need to have beta testers.
I am currently compiling a list of testers. They will be emailed a special link on Saturday the 12th. The link will only be up for 24 hours. Testers will need download the test program before it disappears.
After that, there will be a short online survey. At the end of that survey, there might be a secret code for you to enjoy.
Also, new screenshot on Saturday.
Thank you all!
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