Friday, December 5, 2014

Progress in Making the Video Game Maya Breaker

Hey everyone. Glad to be here. I've been aloof since the Kickstarter. Frankly, I've been tired. I now have the funds to buy original music tracks and the software I need to finish the game.

Now, I just need to decide how to finish it. I've completely revised the pixel art style since the KS. I'm trying to get a new trailer out.

I know I've been pleading for votes on Steam Greenlight, but selling on Steam is very important. Even with the KS funds, this project won't be profitable unless it gets on Steam. I need this.

Anyway, I'm going to sit back and just post Screenshots for a few weeks. I need the time to finish the game code and take care of the family holiday stuff.  Look for more pictures.

Monday, December 1, 2014

The Home Stretch

Maya Breaker Indie Game Steam Greenlight Page

We didn't reach out 100 votes, but we got 96. So that's pretty good. December will be the home stretch for Maya Breaker. The goal is to release the game in the lull of games for January 2015. The first release will be for Windows 7, with other OS close to follow.

Please talk to your favorite Facebook and Twitter celebrities and try to get them to promote this Greenlight!

At any rate, most of the new spritework has been loaded and I will be uploading a new trailer tomorrow.


Saturday, November 29, 2014

New Maya Breaker Screenshots

Happy Screenshot Saturday. Hope you all had a good Thanksgiving. We are just a few votes away from 100! Please share this link with everyone so we can reach out goal:

Steam Greenlight Maya Breaker Page

In other news, the new sprite art is going over great.



Tuesday, November 18, 2014

Maya Breaker Update and New Steam Greenlight Campaign!

Time for an update!

 Thank you all for helping with the Kickstarter, it was a great experience. I am happy to say that the game is coming along nicely and should be out first on Windows 7. Furthermore, a Wii U download version may be in the works.

 First and foremost is the Win version and a release on Steam. These are the most important. It's not like we made millions on KS, so selling on Steam is the only way we can make the game ultimately successful. The page we had up before was a "Concept", not a real game, so I need you all to go to the NEW page below and up vote THAT greenlight game!

Maya Breaker NEW Greenlight Page 



 As for other news, the game is looking great. The new pixel art and music are wonderful and the builds are getting better and better. Once we get the boss battles scripted, we should be ready for release testing.

 Mac and Ubuntu versions will be released after Win 7, as the Win version is most important to getting on Steam. Thanks again everyone!

Sunday, November 2, 2014

Our Kickstarter was Successful

Thanks to everyone who supported us! We still need to get on Steam Greenlight, so please support us there now.