Greetings everyone. Sorry for the lack of updates this year. We have had it rough over here at my house. My website was hacked and most of the data was lost. Also, my son was born prematurely and required an extended stay in the hospital. He is fine now.
Despite all this, production is marching on. We had our first playtest this month and the numbers were very useful. My current goal is to have the final game finished by February 17th, 2016.
Thank you all for your support, this is shaping up to be a great game, and I'm glad you are all a part of it.
Friday, December 25, 2015
Saturday, December 12, 2015
Maya Breaker Update 15: Screen Shots and Playtest information
Hey everyone.
You can download the test Build here:
MAYA DEMO
This will be deactivated at Midnight, today the 12th of December, so dl now!
Here is the survey to fill out when you are done:
https://www.surveymonkey.com/r/9Q5J22W
You can download the test Build here:
MAYA DEMO
This will be deactivated at Midnight, today the 12th of December, so dl now!
Here is the survey to fill out when you are done:
https://www.surveymonkey.com/r/9Q5J22W
Wednesday, December 9, 2015
Maya Breaker Update 14: Super Tester Saturday
Greetings!
Many things have happened since out last update. Most of the visuals have gotten an overhaul, and we've even added a new environmental artist. That's a fancy way of saying I hired someone to make pixel trees.
There have been many advancements in the code, and I got a lot of positive feedback from Game-a-con in Atlantic City. Special thanks to everyone who played. I managed to fix many gameplay issues, some while people were playing on the show floor.
We had a great time, but that was the last appearance we will be making. We need to get the final build done. I also said that the con would have the last playable build before release. That wasn't true, obviously, is so much as we need to have beta testers.
I am currently compiling a list of testers. They will be emailed a special link on Saturday the 12th. The link will only be up for 24 hours. Testers will need download the test program before it disappears.
After that, there will be a short online survey. At the end of that survey, there might be a secret code for you to enjoy.
Also, new screenshot on Saturday.
Thank you all!
Many things have happened since out last update. Most of the visuals have gotten an overhaul, and we've even added a new environmental artist. That's a fancy way of saying I hired someone to make pixel trees.
There have been many advancements in the code, and I got a lot of positive feedback from Game-a-con in Atlantic City. Special thanks to everyone who played. I managed to fix many gameplay issues, some while people were playing on the show floor.
We had a great time, but that was the last appearance we will be making. We need to get the final build done. I also said that the con would have the last playable build before release. That wasn't true, obviously, is so much as we need to have beta testers.
I am currently compiling a list of testers. They will be emailed a special link on Saturday the 12th. The link will only be up for 24 hours. Testers will need download the test program before it disappears.
After that, there will be a short online survey. At the end of that survey, there might be a secret code for you to enjoy.
Also, new screenshot on Saturday.
Thank you all!
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