Tuesday, December 31, 2013
Two ... Days ...
Well, my time has run out. Happy New Years to all! I'll be at Magfest soon. My demo is as ready as it will ever be. Special thanks to Mike Thal for providing music for this game! It will be hard to hear the music in the crowded convention hall, but it will be there all the same. Most of the sound in the game will be scratch tracks, but it should get the point across. Please tell your friends!
Friday, December 20, 2013
Two... Weeks...
Well I uploaded the new trailer on time, but there were problems. The game worked just fine, but the upload to Youtube just went haywire. Not only did it compress it to a 4:3 ratio, but it put it off center to the right. I have no idea what happened. I tried to second upload, but the same thing happened.
So, if anyone out there in internetland has some experience and can help me with this, please email me at mike at xanthous ray games dot com.
Moving on, I still have to get things ready for Magfest, so there will be a lot of stuff going on in the back here. I still need to print shirts, posters, flyer and buttons. It's going to be mad! On top of that, there is a bunch of family stuff that is going down and I'm going to have to go out of state for a few days to deal with it.
Everyone please be patient with future updates.
So, if anyone out there in internetland has some experience and can help me with this, please email me at mike at xanthous ray games dot com.
Moving on, I still have to get things ready for Magfest, so there will be a lot of stuff going on in the back here. I still need to print shirts, posters, flyer and buttons. It's going to be mad! On top of that, there is a bunch of family stuff that is going down and I'm going to have to go out of state for a few days to deal with it.
Everyone please be patient with future updates.
Tuesday, December 17, 2013
Friday, December 13, 2013
Wednesday, December 11, 2013
New Cover, Maya Breaker
Got this handy new banner. Thanks to Charo Chai. This will be for the game Maya Breaker. Look for her in the Magfest Indie Showcase in National Harbor Maryland, January 2nd to 5th.
Sunday, December 1, 2013
Saturday, November 30, 2013
Tuesday, November 12, 2013
Wednesday, October 16, 2013
Wednesday, October 9, 2013
Demo Night 2
Showed the game off at another IGDA NJ Demo Night last night. Went well. Pictures soon.
Tuesday, October 1, 2013
Monday, September 30, 2013
Working Hard
Working hard on the next update. Have the platforming almost done, starting on bosses now.
Tuesday, September 17, 2013
Tuesday, September 3, 2013
Monday, September 2, 2013
Charity Bake Sale Results.
Thank you to everyone who participated in the Bake Sale on Saturday. It was great how everyone came together for Child's Play. Hope to do another one of these soon. We pulled in 28 dollars for charity. I'm hoping we can do more next time.
Wednesday, August 21, 2013
Charity Bake Sale.
All moneys go to Child's Play.
Visit us here from 12 to 3pm at http://www.digitpress.com/In Clifton NJ August 31st, Saturday.
Digital Press Videogames
387 Piaget Avenue
Clifton, NJ 07011
This is my first charity event, so please everyone get there and have a great time!
Tuesday, August 13, 2013
Sunday, August 11, 2013
Maya Breaker Development VLog 6: Rundown of the Demo
As mentioned before, I brought a demo to the IGDA meeting this month in Hoboken. Here is a rundown of everything in the current demo.
Wednesday, August 7, 2013
Tuesday, July 30, 2013
Here is the screenshot from the game at final resolution. As you can see the character is now fully rendered, and the backgrounds and block are at full size with full color. This is meant to be run full screen on an average monitor. Capturing gamemaker footage with FRAPS seems to be problematic. I can't get all the sprites and effects to appear at once. I will have to look into other ways of getting shots.
In the meantime, enjoy this. More news soon.
Saturday, July 27, 2013
Friday, July 26, 2013
Thursday, July 25, 2013
Wednesday, July 24, 2013
Saturday, July 13, 2013
Friday, July 12, 2013
Tuesday, July 9, 2013
Saturday, July 6, 2013
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