Friday, December 5, 2014

Progress in Making the Video Game Maya Breaker

Hey everyone. Glad to be here. I've been aloof since the Kickstarter. Frankly, I've been tired. I now have the funds to buy original music tracks and the software I need to finish the game.

Now, I just need to decide how to finish it. I've completely revised the pixel art style since the KS. I'm trying to get a new trailer out.

I know I've been pleading for votes on Steam Greenlight, but selling on Steam is very important. Even with the KS funds, this project won't be profitable unless it gets on Steam. I need this.

Anyway, I'm going to sit back and just post Screenshots for a few weeks. I need the time to finish the game code and take care of the family holiday stuff.  Look for more pictures.

Monday, December 1, 2014

The Home Stretch

Maya Breaker Indie Game Steam Greenlight Page

We didn't reach out 100 votes, but we got 96. So that's pretty good. December will be the home stretch for Maya Breaker. The goal is to release the game in the lull of games for January 2015. The first release will be for Windows 7, with other OS close to follow.

Please talk to your favorite Facebook and Twitter celebrities and try to get them to promote this Greenlight!

At any rate, most of the new spritework has been loaded and I will be uploading a new trailer tomorrow.